If that player happens to be on or close to one card, all the better! Don’t Be a Dumbass The odds of everyone else being able to keep are slim to none, forcing cards onto another player. If you have at least two of them, play the 2 to start a Crank. If there’s just a single card left in the stock pile, dropping a 7 will do just as well. Cause everyone else to draw, guaranteeing anyone but you gets the pressure. If you’re not playing with partnerships, this is a perfect time to play a 5. You (and your partners, if applicable) should shovel as many extra cards as possible down this player’s throat in hopes he or she will get the pressure. When the deck is very low, and you know an opponent is out of a certain suit, exploit it to the fullest.
And by some rules, if you have an 3 left that can’t cover, it’s an instant 100 penalty points-Youch! Knowing the cards and all their powers can keep you out of sticky situations. Holding onto 8s and 9s might seem like a great idea, since you can play them on anything, but get caught with these, and the penalty points are tremendous!īe careful not to be caught with nothing but an Ace and 3, either. 3s are great for covering high-point cards. Aces will help you in a Crank, and are worth very little points. 3s and Aces are your best friends, and the best cards to hold onto. No, not your friend-friends, or your partners-your card friends. Lock and load your arsenal of cards as we deploy various tactics to finish on top. You’ve made it this far through my ramblings (or just scrolled past them – whatever). Until then, keep it light, and above all, have fun! Tips and Strategy for Creights With enough experience, they’ll become second nature. To avoid spoiling all the fun, I would suggest reading over the following Creights tips and strategies, and implementing them a little at a time. You’ll only need a bit of practice to get it right, without interrupting the flow of the game. Know what you have, how it can help you, who it can hurt-never hesitate.įortunately, unlike most card games, once you become familiar enough with the rules, strategic game play comes pretty natural. Don’t let those five seconds tick down as you go back and forth from one card to the next, carefully deducing which would be best to play. The only way I’d recommend employing any type of Creights strategy is if done so with natural flare. Slowing down enough to calculate every decision… well, it just sucks the fun right out of the game! Don’t Let Strategy Spoil the Game The faster everyone plays, the more fun it is.
The five-second rule exists for a reason. But that isn’t what the game of Creights is about! Well, it is about destroying your opponents… but it’s not about strategy.Ĭreights is a game of speed. There are specific opportunities to watch out for – cards to love and loathe – tactful maneuvers to better destroy your opponents. Sure, there are some effective ways to increase your odds of winning Creights. Honestly, I probably shouldn’t be writing this page.